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Transport Fever 3 Guides & Walkthroughs

Transport Fever 3 Performance Settings: Best Values for Higher FPS

Every in-game option that moves frame rate in Transport Fever 3, with the values a launch-week walkthrough picks for textures, shadows and resolution scale.

10/6/2026 TF3 Guides Editorial Last updated: 10/6/2026 9 min read

FAQ

Does Transport Fever 3 support DLSS or FSR?
There is no DLSS option in the graphics menu. The Resolution Scale slider is the upscaling control, and its own help text states that upscaling is performed using AMD FidelityFX Super Resolution. Raising the slider sharpens the image; lowering it gives frame rate back.
What are the best performance settings for Transport Fever 3?
The profile in the video keeps Textures at Very High and Terrain Textures, Terrain and Grass at High, while dropping Shadows to Low and holding Reflections (SSR) and Geometry at Medium, with Anti-Aliasing at 8x and Ambient Occlusion on. It is a balance rather than a maximum-frame-rate build: pull down anti-aliasing, SSAO, reflections and terrain detail if you need more frames.
Should V-sync be on or off?
The walkthrough turns V-sync off. The author adds that it can come back on by itself, so the row is worth re-checking after an update or a fresh install.
Is Fullscreen or Borderless better in Transport Fever 3?
The Display Mode help panel explains that fullscreen uses the entire screen and keeps the mouse inside the window, borderless lets the mouse leave the window, and windowed behaves like a normal resizable window. The recording runs borderless, but the author recommends fullscreen for playing.
What does leaving Presets on Custom mean?
Presets applies a predefined set of graphics options. The walkthrough finishes on Custom because the individual rows were adjusted by hand instead of being driven by a preset.
Do these settings work on a low-end PC?
Treat them as a starting profile rather than a guarantee. The author notes the game had just launched and that performance fixes were still coming, and every quality row carries a cost that scales with your resolution and map. On minimum-spec hardware, start from a lower preset and work up.

Transport Fever 3 ships a compact graphics menu — a dozen rows, with no upscaling toggle hiding anywhere else. This page turns a launch-week video walkthrough into a written, screenshot-by-screenshot pass over every option it touches, so you can set the same values without scrubbing through footage. If the machine itself is still the open question, settle the AVX2 and SSD gates in our system requirements breakdown before tuning anything.

What the settings menu actually contains

Open the gear icon in the top-right corner of the main menu and the Settings screen splits into tabs: Interface, Mouse, Keyboard, Controller, Graphics, Audio, Advanced. Everything this walkthrough changes sits on the Graphics tab, inside two blocks — Window Settings (Display Mode, Resolution, Resolution Scale, V-sync) and Graphics Settings (Presets, Textures, Terrain Textures, Anti-Aliasing, Ambient Occlusion, Reflections, Geometry, Shadows, Terrain, Grass).

There is no DLSS switch to hunt for. The Resolution Scale slider is the game’s upscaling control, and its own help text names AMD FidelityFX Super Resolution as the upscaler it uses. That matters for how you read the profile below: the author raises the slider to 100% for image quality, which means the same slider is your most direct route back to frames if you need them.

Option Value in the walkthrough Note
Display Mode Fullscreen (recording kept Borderless) The author recommends fullscreen even though his own menu is borderless
Resolution Scale 100% (default 75%) FSR upscaling — lowering it is the quickest way to more frames
V-sync Off Re-check the row after updates
Textures Very High The top of the range
Terrain Textures High One notch below maximum
Anti-Aliasing 8x Highest smoothing level
Ambient Occlusion (SSAO) On More natural shadows, more rendering load
Reflections (SSR) Medium Middle of the range
Geometry Medium Middle of the range
Shadows Low The only row pushed to its minimum
Terrain High Landscape detail kept high
Grass High Last row of the block
Presets Custom Left on Custom because the rows were set by hand

Map size multiplies every one of those costs, so the map sizes comparison is worth reading alongside this page: a bigger world charges you twice, once in simulation and once in rendering.

Every setting, step by step

  1. Set Display Mode to Fullscreen

    The recorded menu runs Borderless, but the author recommends Fullscreen: the help panel explains that fullscreen uses the entire screen while borderless lets the mouse leave the window.

    The Display Mode row in Transport Fever 3 graphics settings set to Borderless, with the help panel explaining fullscreen versus borderless windowed play
    The recording is borderless; the author still recommends fullscreen. Watch this step at 0:20
  2. Turn V-sync off

    V-sync is switched to Off here. The author warns it can switch itself back on, so the row is worth re-checking after an update.

    V-sync toggled to Off in the Transport Fever 3 settings menu, beside help text about vertical synchronization and screen tearing
    Off, with a note to re-check it after updates. Watch this step at 0:26
  3. Raise Resolution Scale to 100%

    The slider starts at 75% and the author pushes it to 100% for a sharper picture. Its help text says upscaling is handled by AMD FidelityFX Super Resolution, so this is also the fastest lever back to more frames.

    Resolution Scale slider pushed to 100 percent in Transport Fever 3, whose help panel names AMD FidelityFX Super Resolution as the upscaler
    100% for sharpness — lower it if you need frames back. Watch this step at 0:34
  4. Set Textures to Very High

    Texture quality goes to the top of the list. Its help text notes that better quality means more detailed objects but requires more performance.

    Textures dropdown on Very High in the Transport Fever 3 Graphics Settings list, with help text describing the cost of more detailed objects
    Top-tier textures, the author’s first priority. Watch this step at 0:54
  5. Set Terrain Textures to High

    Terrain textures stop one notch below maximum, at High, and stay there for the rest of the walkthrough.

    Terrain Textures left at High rather than Very High in Transport Fever 3, shown in the middle of the Graphics Settings block
    One notch below maximum. Watch this step at 0:58
  6. Set Anti-Aliasing to 8x

    Anti-aliasing is raised to 8x. The help text warns that higher values smooth jagged diagonal lines and curves at a performance cost.

    Anti-Aliasing set to 8x in Transport Fever 3, with help text about smoother diagonal lines and curves at a performance cost
    The highest smoothing level in the list. Watch this step at 1:02
  7. Turn Ambient Occlusion (SSAO) on

    SSAO is enabled here. The help panel describes it as more natural shadows that require more rendering performance.

    Ambient Occlusion (SSAO) turned On in Transport Fever 3, with the help panel describing more natural shadows and extra rendering load
    Enabled for more natural contact shadows. Watch this step at 1:04
  8. Set Reflections (SSR) to Medium

    Screen-space reflections sit in the middle of their range rather than at maximum.

    Reflections (SSR) at Medium in the Transport Fever 3 graphics list, next to help text about dynamic reflections needing more rendering performance
    A middle setting, not the maximum. Watch this step at 1:06
  9. Set Geometry to Medium

    Geometry detail also stops at Medium, trading object detail for rendering time.

    Geometry quality at Medium in Transport Fever 3, in the dropdown list below Reflections
    Object detail paid for in rendering time. Watch this step at 1:10
  10. Drop Shadows to Low

    Shadows are the one quality row the walkthrough pushes all the way down to Low.

    Shadows lowered to Low in Transport Fever 3, with help text stating that better shadow quality reduces performance
    The biggest single quality cut in this setup. Watch this step at 1:12
  11. Set Terrain to High

    Terrain detail returns to High while the Shadows row above it stays at Low.

    Terrain quality on High in Transport Fever 3 while the Shadows row above it stays Low
    Landscape detail stays high. Watch this step at 1:14
  12. Set Grass to High

    Grass quality finishes the list at High, the last row of the Graphics Settings block before the Reset to Default button.

    Grass quality on High as the last Graphics Settings row in Transport Fever 3 above the Reset to Default button
    The final row of the Graphics Settings block. Watch this step at 1:20

Which rows to roll back first

If frames are still short after the profile above, the video’s own choices hint at where the cost sits. Shadows is the one row the author drops to its lowest value, so it is the first candidate to lower further. Reflections and Geometry were deliberately capped at Medium instead of left at maximum, and the help text for anti-aliasing, ambient occlusion, terrain and grass all warn that higher values require more rendering performance — those are the rows to step down next.

Resolution Scale is the other big lever. The author picks 100% for sharpness, so moving back below 100% is the most direct way to buy frames back, and that is exactly what the FidelityFX Super Resolution upscaling path is for. On smaller hardware, the beginner tips recommend smaller maps and fewer vehicles, and the Transport Fever 3 calculator can help you size a fleet that will not outrun your frame rate.

Source

The screenshots on this page are frames from Transport Fever 3 Best Graphics Settings 2026 | Max FPS & Best Visuals by Fuzzi Official ツ, used to illustrate our own written instructions. Every step links back to the exact second its frame was taken from. The frames were cropped to the settings panel to remove the recorder’s on-screen performance counter; no other editing was applied. All text on this page is original.

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