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Transport Fever 3 Guides & Walkthroughs

Transport Fever 3 Campaign Guide: All 8 Missions and Star Goals

Every Transport Fever 3 campaign mission in order, with each star goal and medal task, plus how stars, medals, saves and campaign achievements work.

10/6/2026 TF3 Guides Editorial Last updated: 10/6/2026 7 min read

FAQ

How many missions are in the Transport Fever 3 campaign?
Eight. The official FAQ and the campaign manual both list eight missions, running from Saving Mardi Gras in New Orleans to Final Countdown on Tanegashima. The manual also notes that the first missions are meant to introduce the major game features step by step.
Do campaign missions unlock in order?
Yes. Finishing a mission unlocks the next one, and each mission page keeps its own save, so you can resume a run instead of replaying it from the start. If you get stuck, the official troubleshooting page offers profile files that unlock missions so you can continue.
Can you fail a campaign mission?
Yes. A mission fails if certain critical challenges are missed, not just if you run out of money. Failure is not permanent: the mission keeps its save, so adjust the network and resume from the mission page rather than starting the whole campaign again.
How do stars and medals work?
One star is the primary goal, two and three stars are that same goal done faster or better, and each mission has one medal for an optional bonus task. Missing them does not block progress, but the Story Legend achievement wants every star and Phalerist wants every medal, so plan the ambitious runs deliberately.
Should a beginner start with the campaign?
Urban Games recommends it. The manual says the first few campaign missions are the recommended starting point for newcomers because they introduce the game features one at a time, and the early missions are noticeably gentler than a free game on a big map.
Are the campaign missions historically accurate?
No. The manual says the missions are set in the historical context of the 20th and 21st centuries but are intended primarily for entertainment, and that the value judgments in individual stories are not the developers' own.
What is Mission 5, Oil for the People?
It is a race: extract the first 1,000 units of crude oil at the Ekofisk oil fields before a rival corporation does. The one-star goal is simply to deliver faster than Astrid Larsson, two stars require finishing before she delivers 750 units, and three stars before she reaches 500.
Can lost campaign progress be recovered?
Not automatically. The profile holding campaign progress and unlocks can reset, and the official troubleshooting page does not offer a restore feature. It does publish profile files that unlock all missions, with or without medals, which you drop into the userdata folder to get back to where you were.

The eight-mission campaign is the best-paced introduction to the game and, for completionists, the only place where stars and medals live. This guide lays out every mission in the official order with its full star ladder and medal task, then covers the two missions players search for most: the desert convoy of Mission 3 and the oil race of Mission 5.

How the campaign works

You start it from the CAMPAIGN card in the main menu. Missions unlock one after another, and each mission keeps its own save, so a failed attempt costs you a run rather than the whole campaign.

The scoring is consistent across all eight:

  • One star — the primary goal, whatever it takes
  • Two and three stars — the same goal, done faster or better
  • One medal per mission — a separate optional bonus goal
  • Failure — triggered by missing certain critical challenges, not only by going broke

The stories are fictionalised takes on real transport history, and the manual is explicit that they are entertainment rather than history. The early missions are also the game’s tutorial, which is why they feel like guided tours.

All 8 missions and their star goals

# Mission Location One star Two stars Three stars Medal
1 Saving Mardi Gras New Orleans, USA Save Mardi Gras Help New Orleans a little more Help New Orleans a lot more Subdue the alligators, fast
2 Alpine Crossing Domodossola, Italy Transport 300 passengers through the tunnel Do it before 1924 Do it before 1923 Bring the skiers to Zermatt
3 Desert Adventure Wadi Rum, Jordan Complete the excavations Lose fewer than 3 trucks Lose no trucks Recover the remains
4 Biggest Festival Ever Bethel, USA Start the concert with 500 attendees 750 attendees 1,000 attendees Find the instruments
5 Oil for the People Ekofisk Oil Fields, Norway Deliver the oil faster than Astrid End before Astrid delivers 750 units End before Astrid delivers 500 units Rescue Lasse!
6 Island Expansion Manila, Philippines Complete 5 subsidy contracts Complete 8 Complete 12 Construct the Trans-Philippine Railroad
7 Big City Problems Adelaide, Australia Convince all voters Within 4 years Within 2 years Cheers!
8 Final Countdown Tanegashima, Japan Launch on schedule Without repeatedly increasing the budget Without increasing the budget at all Organize the watch party

The most useful habit in the whole campaign is to read the star column before you build anything. Mission 3, for example, is scored on truck losses rather than deliveries, while Mission 7 is scored on how fast towns are satisfied — two completely different opening moves.

Mission 3: Desert Adventure

Desert Adventure is the campaign’s maintenance and routing lesson: you keep an expedition convoy alive from Aqaba to a dig site in Wadi Rum, and the two higher star ratings are a strict truck-loss count. Build the Bedouin maintenance camps, thread your lines through their coverage with waypoints, and take the rocky detour over the dune crossing. The full route, in order, is in the Mission 3 walkthrough.

Mission 5: Oil for the People

Mission 5 turns the economy into a race. You have to extract the first 1,000 units of crude oil at the Ekofisk oil fields before a foreign corporation’s agent, Astrid Larsson, gets there first. Money is not the scoreboard — her delivery count is, and the deadlines only get tighter as you climb the star ladder.

The chain itself is standard vanilla cargo logic: crude oil comes from an oil platform or an oil well, the refinery turns it into fuel, chemicals and fertilizer, and each output has its own consumer. The cargo and warehouse guide breaks down that chain, and the rule that matters most here is cargo specialisation — crude oil is a liquid, so liquid tankers and matching vehicles load faster than universal wagons thrown at the same job.

A practical approach for all three stars:

  • Secure the shortest crude-to-refinery link first. The oil field is the bottleneck, so the first line should exist to move crude, not to look finished.
  • Do not wait for perfect infrastructure. Astrid’s counter advances continuously; every month spent gold-plating track is a month she gains.
  • Keep the refinery fed before you chase fuel demand. A starved refinery delivers nothing, and the end products cannot be shipped faster than they are produced.
  • Reuse the mission’s own tools. Maintenance, waypoints and line editing all appear before Mission 5, and a paused truck in the wrong place costs less than a rebuild.
  • Plan the medal separately. Rescuing Lasse is a bonus objective on top of the race; if the clock is tight, take the three stars first and treat the medal as its own attempt.

Campaign achievements

Four of the game’s 41 achievements come from the campaign, all listed in the official achievements page:

Achievement Requirement
The Journey Begins Complete the first campaign mission
Story Master Complete all missions of the campaign
Story Legend Collect every star in every mission
Phalerist Earn all medals of the entire campaign

Story Legend and Phalerist are the reason to look at the star ladder on a first run: a three-star push and a medal hunt can pull in opposite directions, and it is usually cheaper to plan two different attempts than to force both at once.

Tips that carry across every mission

  • Read the scoring rule first and build for it, rather than building a textbook network and hoping the stars follow.
  • Watch vehicle maintenance. Condition loss is a real mechanic in free game, and the early missions score you on keeping vehicles alive; the beginner tips cover the maintenance and headway basics.
  • Respect delivery timers for perishable cargo before you build a long multi-leg food or fish route.
  • Use the campaign as a sandbox for mechanics before you start a free game on a large map, where the same mistakes cost far more.
  • If progress disappears, do not replay everything: the official troubleshooting page publishes profile files that unlock missions and medals.

Sources

Official

Related video walkthroughs (every factual claim on this page comes from the official sources above)

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