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Transport Fever 3 Maps

Transport Fever 3 Map Sizes: Every Option in Kilometers

Every Transport Fever 3 map size in km — Small to Gigantomaniac, all five aspect ratios, how to unlock experimental sizes, and what each one demands from your RAM.

10/3/2026 TF3 Guides Editorial Last updated: 10/3/2026 5 min read

FAQ

What is the biggest map in Transport Fever 3?
Gigantomaniac, at 28.672 × 28.672 km in the 1:1 ratio (up to 12.8 × 64 km at 1:5). It is an experimental size: enable experimentalMapFeatures in settings.lua and have at least 16 GB of RAM.
How do I unlock experimental map sizes in Transport Fever 3?
Close the game, open the settings.lua file in your userdata directory, change experimentalMapFeatures = false to true, and save. The Tiny, Huge, Megalomaniac and Gigantomaniac options then appear in the new-map screen. The same switch also allows changing the economy on old saves, which the game warns may lead to unstable situations.
Which map sizes are available on PS5 and Xbox?
Consoles offer Small, Medium and Large only. The memory ceiling of the platforms cannot sustain the bigger experimental sizes.
Does map size affect performance?
Yes. Experimental sizes list a 16 GB RAM requirement, and even on PC, larger maps mean more industries, towns and vehicles to simulate. Community reports from launch week describe Very Hard economies on megalomaniac maps as especially punishing because everything is far apart and fixed costs stack up.
Are these dimensions exact?
They are the exact values published on the official Transport Fever 3 wiki. The game UI rounds them, and the wiki notes in-game values can differ by up to about 250 meters.

Transport Fever 3 gives every new free-game map a size, an aspect ratio, a climate and a seed. Size is the decision that locks in your RAM budget, your travel times and how many parallel networks the map can feed — so this page lists every option with the exact kilometer values from the official wiki, plus how to unlock the four experimental sizes the new-game screen hides by default.

Want to compare areas side by side instead of doing the math? Our Transport Fever 3 calculator includes a map area comparison tool built on this same table.

What map sizes does Transport Fever 3 have?

Eight sizes, each available in five aspect ratios. In a 1:1 ratio the exact edge lengths are:

Size Availability 1:1 dimensions Area
Tiny Experimental 4.096 × 4.096 km 16.8 km²
Small Default 8.192 × 8.192 km 67.1 km²
Medium Default 11.264 × 11.264 km 126.9 km²
Large Default 14.336 × 14.336 km 205.5 km²
Very Large Default 16.384 × 16.384 km 268.4 km²
Huge Experimental 20.480 × 20.480 km 419.4 km²
Megalomaniac Experimental 24.576 × 24.576 km 604.0 km²
Gigantomaniac Experimental 28.672 × 28.672 km 822.1 km²

Aspect ratios reshape the same rectangle from 1:1 (square) to 1:5 (a long strip). A Medium 1:5 map, for example, is 5.120 × 25.600 km — dramatically different network planning from the 1:1 square, even though the corner-to-corner reach is similar.

How do the aspect ratio variants compare?

The full official grid, in kilometers:

Size 1:1 1:2 1:3 1:4 1:5
Tiny* 4.096 × 4.096 2.560 × 5.120 2.048 × 6.144 2.048 × 6.144 1.536 × 7.680
Small 8.192 × 8.192 5.632 × 11.264 4.608 × 13.824 4.096 × 16.384 3.584 × 17.920
Medium 11.264 × 11.264 8.192 × 16.384 6.656 × 19.968 5.632 × 22.528 5.120 × 25.600
Large 14.336 × 14.336 10.240 × 20.480 8.192 × 24.576 7.168 × 28.672 6.144 × 32.256
Very Large 16.384 × 16.384 11.264 × 22.528 9.216 × 27.648 8.192 × 32.768 7.168 × 35.840
Huge* 20.480 × 20.480 14.336 × 28.672 11.776 × 35.328 10.240 × 40.960 8.704 × 43.520
Megalomaniac* 24.576 × 24.576 16.896 × 33.792 13.824 × 41.472 12.288 × 49.152 10.752 × 53.760
Gigantomaniac* 28.672 × 28.672 20.480 × 40.960 16.384 × 49.152 14.336 × 57.344 12.800 × 64.000

Asterisked rows are experimental sizes. The values come from the official wiki’s map sizes page; the in-game UI rounds them, and exact figures can differ by up to about 250 m.

How do you unlock experimental map sizes?

The Tiny, Huge, Megalomaniac and Gigantomaniac options are gated behind one flag:

  1. Close Transport Fever 3 completely.
  2. Open the settings.lua file in your userdata directory.
  3. Change experimentalMapFeatures = false to experimentalMapFeatures = true.
  4. Save and start the game — the extra sizes now appear in the new-map screen.

Two warnings from the official documentation: experimental map sizes require at least 16 GB of RAM, and the same flag also unlocks changing the economy of an existing old save, which the wiki cautions “might lead to unstable situations”. Treat both as unsupported territory.

Which map size should a new player pick?

Community launch-week consensus points away from the giant maps for your first game: on a Megalomaniac map “everything is way too far away and costs way too much money”, and the fixed costs of long routes stack up before any revenue arrives. A comfortable starting spread is Medium or Large at 1:1 — enough room for a mixed rail/road network, close enough that your first cargo line actually pays.

Climate matters as much as size for what you’ll build: Temperate, Subarctic (fjords, marshland, mountains), Dry (canyons and mesas) and Tropical (islands, palms) each change which terrain your routes fight. Our starting position guide walks through reading a freshly generated map before you commit.

How do map sizes compare to Transport Fever 2?

The size ladder is a superset of Transport Fever 2’s: same naming scheme and the same five ratios, precise edge lengths rounded to the 4.096 km grid, and one new top tier — Gigantomaniac at 28.672 km — above TF2’s biggest option. The heightmap resolution system (each heightmap pixel covering 4 × 4 m) is unchanged between the two games, which is why TF2 map-making knowledge transfers directly.

Where do seeds fit in?

Size and ratio shape the map; the seed decides the actual terrain inside it. Same seed plus same settings produces an identical map every time — which is how map sharing works. Our seeds guide covers the mechanic and how to share a map you like.

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